Monday, October 20, 2014

iOS Development is More Practical over Android

            When it comes to mobile development, the question is Android or iOS? The answer is always iOS because Android is fragmented and the integrated development environment (IDE) for iOS wins over Android’s. These two points are critical for developers looking to develop a mobile application and will quickly influence them to choose iOS over Android.
            First, Android is far too fragmented. Over 1,600 devices are running Android on the market today, while iOS has fewer than 60. This causes Android developers to spend more time testing their code on devices; consequently, the time spent on an Android application far surpasses that of an iOS application (Asay, 2014). The less time spent developing your application is more time and money saved; this is what iOS development does for you.
            Second, the IDE for iOS is far superior than Android’s. The IDE used for iOS is Xcode, which is powerful, easy to use, and fast. The debugging tool in Xcode helps the developer find and fix bugs quickly. On the other hand, Android’s IDE is Eclipse, which is slow, a mess, and hard to learn. The debugging tool in Eclipse is near to nonexistent, which makes fixing your application hard to do (Evans, 2013). With iOS development, the developer will spend more time writing code than trying to debug.
            iOS development is the answer over Android in mobile development. You spend more time writing code instead of testing it. The tools you use to develop an iOS application are easy to learn and are powerful. Android development takes too much time and is a tedious task for a developer. iOS is a more practical solution for mobile development than Android.

References
Asay, M. (2014, August 8). It really pays to be an iOS developer, but there’s still hope for Android. Retrieved from http://www.businessinsider.com/android-vs-ios-developers-2014-8
Evans, J. (2013, November 16). Android vs. iOS development: fight! Retrieved from http://
techcrunch.com/2013/11/16/the-state-of-the-art/

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